Capcom’s Onimusha sequence has been on an extended hiatus. Combining Resident Evil-style rendered backgrounds with extra agile characters, including in demons, magic and a feudal Japan setting, the sequence span a number of sequels — and consoles — til the fourth entry in 2006.
Roughly 20 years (and console eras) later, Capcom has returned to the series, even getting the definitive samurai actor, Tom Cruise Mifune Toshiro, to play the hero, the legendary swordsman Miyamoto Musashi. At Gamescom, the corporate is now demoing an early slice of Method of the Sword, which covers most (however not all) of the sport proven at SGF 2025 just some months in the past.
It’s an attention-grabbing time to return to the samurai-meets-demonic-threat universe of Onimusha, following a sudden increase in video games tapping into feudal Japan. Most not too long ago, the most recent Murderer’s Creed was set there, whereas, Sony’s upcoming Ghost of Yotei (to not point out its predecessor) each faucet bushido and swordplay in historic Japan.
Whereas I performed by means of the demo, I made plenty of psychological comparisons to Sekiro – a recreation that’s now a number of years outdated and nonetheless unbeaten by me. Onimusha attracts collectively related themes of demon forces run amok, however has a extra forgiving strategy. Gameplay facilities round blocks and parries, plus weak and powerful assaults, all whereas pulling in orbs dropped by dying enemies that act as the sport’s forex. (Well being orbs are additionally dropped by sure foes.)
Onimusha Method of the Sword hands-on
(Capcom)
The Oni gauntlet that absorbs these souls can be used to see invisible demons and unlock areas which can be spiritually blocked. It’ll additionally act like a sort-of demonic film projector, exhibiting what occurred throughout the demon invasion within the space.
Early enemies had been predictably sluggish demon swordsmen and archers, getting me again up to the mark with how Onimusha fights play out. Even when it predictably appears lightyears forward of its predecessors, Method of the Sword doesn’t reinvent how you chop up these demon hordes.
Compared to different motion video games, guarding appears very forgiving. You may maintain the guard button down, and it’ll block fundamental projectiles and melee assaults from all instructions I spent a while leaning into exhausting stamina gauges, timing parries for one-hit Issen important assault and batting away arrows again the place they got here from.
Don’t get me incorrect, it’s satisfying and enjoyable, however I’m itching to see how the sequence will construct on what’s fairly fundamental assault circulation. Musashi had acccess to a dual-short sword particular assault, Two Celestials, that barrages the enemy with assaults and tops up his well being ranges.
This means extra particular assaults and magical thrives ought to open up later within the recreation. The preview throughout SGF 2025 additionally confirmed methods to make the most of the surroundings for defensive assaults, holding up wood boards to dam arrows, as an illustration, though that didn’t set off throughout my playthrough.
Onimusha Method of the Sword hands-on
(Capcom)
The spotlight of the demo was a confrontation with Musashi’s rival, Ganryu Sasaki. He’s nice villain fodder — and has additionally been in some way gifted his personal Oni gauntlet. The duel was the one time I felt below menace throughout the demo, and even then, I didn’t die as soon as. There’s sufficient of a well being meter to check your self towards Sasaki’s lavish sword assaults and lunges. When you put on down extra highly effective enemies, you may make a single, concentrated assault to both glean extra orbs from them or hit for heavy-duty harm.
The early style of Method of the Sword is a enjoyable, simple romp, so I’m curious to see how Capcom evolves the system of Onimusha — and the place the true challenges may lie.
Onimusha: Method of the Sword is about to be launched in 2026 on PS5, Xbox Collection S|X, and PC.
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